![]() ![]() Ok so the advice to bake an aniMate Lite animation to Studio Keyframes definitely allows for a version of the DAZ animation to be exported … thanks again for that insight. fbx), and so bending elbows and knees is not totally bizzare It seems that DAZ exports weight maps (at least with. presto - you will have an end result "fairly close" to what you might have expected ![]() export the same pose-to-pose anim from DAZ to. fbx and delete all of the bones and disable endomorphs fbx import only about "a third of the movement" seems to show up in LW After you get rid of the above two items, for the. Also, there are stacks of insane endomorphs literally killing the base mesh Deleting the additional bones is a first step Yep, the moves and interpolated pose-to-pose movement is exported all right … along with the mess of a doubled-up bone structure I think Prometheus mentioned in one of his posts ![]() However, animating a figure pose-to-pose does "work". I'm guessing this means a pay-to-export anything using aniMate motion … ? DAZ is not exporting anything animated via its aniMate plugin - it will make it move, whatever, but a look at the installed plugins (under DAZ Help menu) shows a link leading to a paid plugin. ![]()
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