![]() I was probably wrong about this, PS 5 has its own API, so that is in fact probably the biggest part of the porting effort. Custom shaders should not be a problem, as Vulkan and OpenGL should be supported on anything recent and the PS 5 is among the supported platforms.That should not be too much effort though, as they have already done so for C:S I. Do not know how that is with Unity, but cross-compiling can still be a pain, so you would want to run the build command on a Mac, where one would have to setup a compilation environment. ![]() As far as I know there exist several security mechanisms on Apple systems requiring the application to be properly signed and to supply some information on what the application is (or is not) allowed to do.(Though I have neither Apple nor Unity experience, so take my claims with a grain of salt.) ![]() There are some more minor changes required. ![]()
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